ACHIEVEMENT UNLOCKED

INDUSTRIAL DESIGN · NIT ROURKELA

I design ideas into experiences people remember.

I'm Arshad Khan — a product builder exploring the space between human behavior, digital systems, AI, and play.

01Flagship game
02Featured products
100%Curiosity driven
Arshad Khan
PLAYER 01ARSHAD KHAN
DESIGN × BUILD
PRODUCT DESIGN CREATIVE TECHNOLOGY AI PROTOTYPING GAME EXPERIENCES PRODUCT DESIGN CREATIVE TECHNOLOGY

// FEATURED WORK

Projects with a pulse.

Two explorations of how thoughtful systems can change the way people gather, focus, and connect.

Friends playing Imposter Night through phones connected to a host laptopPROJECT_01

FLAGSHIP · VERSION 1.3

Imposter Arcade

Imposter Night — a room-sized social thriller.

A portable offline party game where a laptop becomes the private narrator and every phone becomes a secret role controller. No internet. No installs. Just suspicion.

5–15 playersOffline LANPrivate rolesWindows host

Players join in a mobile browser. The second word-deduction mode lives inside the full game.

PROJECT_02 · SECONDARY

Northstar

A calmer digital home.

A human-centered productivity system designed to turn scattered plans into a connected rhythm for focus, reflection, and meaningful progress.

Plan with intentionFocus and resetOne connected system
Visit Northstar beta
northstar / today

Good morning, Arshad.

What matters today?

Ship meaningful work 01
Reset and reflect 02

// HOW I WORK

Thinking in systems. Building through play.

01

Product thinking

Turning fuzzy ideas into focused, testable experiences.

02

Human-centered systems

Designing flows that feel clear, calm, and useful.

03

AI & rapid prototypes

Building working MVPs to learn from real interactions.

04

Launch & improve

Testing edge cases, refining details, and shipping with intent.

ABOUT_PLAYER_01AK

// THE HUMAN BEHIND THE SCREEN

Curious by default.
Builder by choice.

I'm an Industrial Design student at NIT Rourkela who likes moving between research, interface design, storytelling, and working software. I care about how a product feels before I care about how loudly it announces itself.

My work starts with people, grows through prototypes, and gets sharper through real use.

Start a conversation ↗

// READY FOR THE NEXT LEVEL?

Let's build something worth remembering.

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